![]() If I'm seeing an infamy V-100 who SHOULD know what to do on Death Wish doing ♥♥♥♥ like this, yeah goodbye. It's people like them that had the game severly neutered in terms of *actual* difficulty because these same people are like, "Hurr durr, Death Wish is too hard XD". I give fair chances to players, but if they're going to run into ♥♥♥♥♥♥♥ Bulldozers on Death Wish (literally witnessed a V-100 doing this last night, and this ♥♥♥♥♥♥ is why Swan Song was made into a skill for dumbass players WHO CAN'T KEEP AWAY FROM DANGER), then they just need to be kicked for being stupid. Then they just continue the cycle of teaching newbies by carrying them like they were carried. When you do carry people, they end up never actually learning the mechanics of the game. Staying in the lobby for 5 seconds or 0 seconds is irrelevant if host is kicking them out regardless. A mod making it so I don't have to find cover, bring up the pause menu, open player list, hit their name, then finally hit kick (with a confirmation dialog too) every 3 seconds when another idiot joins isn't toxic, it's a convenience for everyone involved. I'm not carrying level 0-63s through Death Sentence, ever. If someone is ♥♥♥♥♥♥♥ awful at the game or clearly doesn't know what they're doing, they're not staying in my game. It was causing issues with the recent Steam privacy changes, so it's currently hidden until it gets an update (which isn't likely, by the way).Īnyway, most people don't seem to realize that checking hours, perks, deployables, etc isn't hard (although hours isn't doable anymore). It is curiously absent from modworkshop as of now. Infamy (if the person has private profile).Skill cheats (has too many skill points).Originally posted by Your Number 7,614,000,000 Fan:You missed a few: ![]()
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